AR/VR Can Create Meaningful Experiences in the Education System
AR/VR may constitute the new morphology of our education systems and this diffusion modifies the operations and helps gain better outcomes in the future. Imagine how this paradigm can change the sense of space and time! Experiments can be influenced by the ‘movement of resources / objects’ rather than by the ‘movement of original location’.
Much more of the AR/VR has been around entertainment and gaming, but what if these emerging technologies can be disruptive across the education system? What if students were able to see that thin blur line between the real and the virtual? What if they can see virtual angles of the Science lessons, Physics and Chemistry while they’re in the classrooms? For example, students may virtually view and dissect animals’ anatomy.
Mixing these two realities would be a great experience in education where students would interact and manipulate with objects they are studying about as if they were real. For example, Art students may virtually explore a museum. Using AR/VR in education allow students to be more creative and understand lessons in a better way by shifting from the (story-telling) stage to the (story-doing) stage. This can help in absorbing the information easily, and as we studied before, a picture is worth thousands of words.
Moreover, students can get trainings through AR/VR and eventually reduce the cost of education.
Finally, we have to admit that such interaction is extremely amazing between human and electronic brains. It may be a core component of contemporary educational growth, and therefore, may lead to changes in the future economy and employment as well. As a consequence, the capacity of organizations to fully engage and adjust in learning these new skills is an important factor of the economical face of society. That’s why I believe that these technologies can create meaningful experiences in the education system.